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Hi, my name is Stefano Tsai, a concept designer and 3D artist. I have been working in the game and entertainment industry since 2001 and even though I have spent over 10 years working within the CG industry, I still feel so excited about future projects. I am current working on a NEW ALIEN IP at The Creative Assembly Ltd, SEGA, with my main focus is 3D pre-visualisation for environments and mechanical assets. |
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- 05 ~ 10, June ,2013 - |
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quick Daily Study: some early morning study I did from 5th, June to 10th June. The left image was inspired by Boeing MQ-18, it's such a beautiful aircraft design. The middle one is a quick study for classic car with new wheel system in. This is the shot from the bottom.The right image is for the bench design in my train staion study. |
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- 03 , June ,2013 - |
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Study of car design |
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quick Daily Study: update more details from this weekend early morning study, close up to front panels |
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- 04 , June ,2013 - |
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Study of car design |
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quick Daily Study: try to put into a environment and change its colours scheme |
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- 02 , June ,2013 - |
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Study of car design |
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Play more car design from yesterday, added more exciting colours scheme and some decals for bringing car to the life. |
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- 01 , June ,2013 - |
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Study of car design |
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Early morning quick study for car design, use the wheel system I built few days ago as the base to develop, try to keep it high-tech looking and clean. |
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↓ - 28th , May ,2013 - ↓ |
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Study of train station |
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more set study for upcoming tutorials, use one corridor's section I built last week to extend to the front part of train station. I am thinking to add one escalator in front of this section. |
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↓ - 22th , May ,2013 - ↓ |
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Study of Engineering Corridors |
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Some lunch time quick 3d study since last week, |
It is Corridor only. Try to find out the best |
Combination between lighting and materials.
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- 11th, May ,2013 - |
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WIP of The enforcement vehicle |
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Zoomed out the camera a bit and small update |
for TV's screen, now it has proper UI to display. |
Also, I spent time on lighting colours to match |
the wooden floor. |
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- 7th, May ,2013 - |
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WIP of The enforcement vehicle ( Original concept from Bradley) |
Here are some small updates, added signs, tools, TV...etc. |
Need to finish up the ceiling details and some moving characters in the background. |
and some specialized tool sets near two front bikes. |
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- 29th, April ,2013 - |
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WIP of The enforcement vehicle |
I was too busy at work, |
didn't have time to develop it for last 2 weeks. |
but I show a bit factory instead. |
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- 15th, April ,2013 - |
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WIP of The enforcement vehicle ( Original concept from Bradley) |
I knew this has been a while without any update, here we go again. |
With Brad brilliant concept, I have started to build the rear part of vehicle, try to finish up the main hull. |
Really like the way he combines the lines and shapes, very interesting. |
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- 1st, April ,2013 - |
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Speedmodel for Comic : Alone in the space 68 days |
update some speed models that was done for comic page, that help me alot to get the right shapes and nail down what I want. this is the process before ink's shader kick in 3dmax. |
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WIP of Comic_: Alone in the space 68 days ........ - 31th, March ,2013 - |
Here are few test pages for my personal sci-fi comic, I started to work on this story mid of last year, it has been changed few time since I finished the original version. |
Here are four quick screenshots, Basically, I created 3d models in 3dmax and rendered them out by built-in toon shader with mental Ray engine. |
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- 25th, March ,2013 - |
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WIP of Obsidian Reverie ( Original Idea from Bradley) |
This is the pre-viz concept of city blocks for the animation project: Obsidian Reverie( I am working with Bradley Wright and |
Vincent Chai)the original idea came from Bradley Wright. We took his brilliant idea to develop and visualize it together. |
| Basically, the bottom of tower is more similar to European buildings, middle part contains more structure elements, |
support items and top of the tower has more sci-fi looking. The image I show here is only bottom part and a bit of middle section. |
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↑- 21th, March ,2013 - ↑ |
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Speedmodel of March |
Tried something quick to block out some |
military vehicles in 3dmax. |
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- 3th, February ,2013 - |
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This is some ship design for the dragon |
carrier. I updated some rear parts, can see |
some cages beside the belly and two engines |
| that are powered by magic. It generates the heat and motivates the steampower to supply |
all energy need on the ship. will update some |
front parts next time. |
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- 20th, January,2013 - |
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Started adding the canopy for the vehicle ,here are two images of what I have so far. |
I used alot of reference from aircraft's bubble canopy, but cut it a half. There are |
still some details I need to add, such as heating system, safety equipment ,some |
decals from factory and lock-system and its sensors will need to be installed too. |
I am still researching what is the best solution to make canopy close properly.
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By the way, we will need something for emergency too, that give the opportunity |
for driver to open it from inside. |
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- 7th, January,2013 - |
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Added front wheel system, tyre and had started to shape the exterior |
skin.I were working on front sensor box yesterday's lunch time at the |
office. It will be installed near to the front tyre and will be connected to |
central computer. And for making the proper working environments, I need to add alot of related working |
tool, such as lift, working platforms, shelf, computers...etc, will start |
adding them into the scene. This time, I really want to build full-HD image and render out the video in |
in the end. so the target will be as real as possible. |
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↓The enforcement vehicle is for the small unprofitable project calls '' Obsidian Reverie'' ↓
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I started modelling the main hull from this weekend, will keep updating for next couple of weeks |

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.....↓ More older stuff ↓
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↓ Robot Factory ↓ |
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The robot concept comes from Bjorn Hurri, |
I started this long time ago around 2010, if |
you want to see more WIP, you can go to |
| steamsuit section below to browse all of old |
images. For the reason of this image is to |
build the environment for its production line. |
below is the first WIP image. |
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↓ Dragon Carrier ↓ |
Continue the story of dragon hunter, this is the port for shipping dragons to other city. |
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↓ Dragon Hunter ↓ |
Use 3d base for painting over, it was rendered by 3dmax into many elements and put together by photoshop. |
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↓ Steamsuit ↓ |
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The original concept comes from my good friend and mate, |
his name is Bjorn Hurri. |
He is a really talented conceptual artist, |
I am lucky to have the honour to work with him at SEGA/The Creative Assembly. |
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He made this robot for fun during his lunch, |
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I like it alot and have been thinking to model this for a long time. |
Finally, this was kicked off few weeks before. I started to use my lunch time to model his master piece. |
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He has a website, I put a link below and you have to check out his cg works, a lot of cool stuff |
The thing is, the cg work he shows there is only a little corner of his sketchbooks. |
He is like a crazy concept making machine( I meant he is a man, however, is crazy like a machine) |
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Anyway, I have to get back to the topic for this page, |
I started this steam suit from its main body, modelled its skin and underlying structure, |
so that I can add most of the main pieces seamlessly later. |
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↓ Steam Factory ↓ |
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HI, Folks, I had started a new image for entering CG Challenges from CG Talk, hope you will like it. |
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↓ Steam Transformer ↓ |
After I had finished the image of Airship Station , I think it's a time to do something different from sci-fi, so here we go. My plan is to create a fantasy style robot..It must be |
| very fantasy,so I can tell myself, this image is not sci-fi again :D I used Sunday to give it a go, start to model the middle part of the robot, it's the control room. |
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↓ Airship Station ↓ |
Thank so much for everyone's support in CG Talk WIP forum. You gave me so many very good ideas and encouragement.Especially from Kad, |
you gave me so many professional opinions and your cg works' colors and lighting bring me so much inspiration. |
You are the Man :D This image was my dream.I really hoped I can make some images about the factory of sci-fi airship in the future when I was a kid. |
the image gave me so much fun to make it from the rough draft. Try to imagine I am a engineer :D |
I used 3dmax to model these objects and brought it into Photoshop for adjusting colors and adding smoke's FX. |
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↓ The Super-Jet truck and its maintenance crew ↓ |
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↓ Magazines Illustrations ↓ |
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| ↓Rhythms Monthly |
↓Rhythms Monthly: Japan Earthquack |
↓Rhythms Monthly: TBM |
↓Rhythms Monthly |
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↓ Novel Covers Illustration and Design ↓ |
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↓Novel Cover: Second Foundation 2005 |
↓Novel Cover: I, Robot 2006 |
↓Novel Cover: Foundation |
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↑Novel Cover: Foundation |
↑Novel Cover: Foundation Series 2005 |
↑Novel Cover: The Stars Like Dust 2006 |
↑Novel Cover: Foundation Series 2005 |
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↑Novel Poster 2003 |
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↓Chinese Dream |
↓The Fantastic Toy 2005 |
↓Personal Comic |
↓Personal Comic |
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↑Personal Art 2005 |
↑Personal Art 2005 |
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↓ 3D Comics : The Dreamland Chronicles ↓ |
This was the most amazing journey in my life, I started working on this project
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when I left my first company, that was about 2003. |
That was so much fun to work with Scott. |
I have tons of environments were made since 2003, it's about 9 years time. |
Need to find the time to update all of them soon. |
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↓The Dreamland Chronicles: Comics |
↓The Dreamland Chronicles: Comics |
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↓ 3D TV Cartoon: Background ↓ |
This is for 3D Cartoon in US 2005-2006, I worked with Scott and Frank. Time was pretty tough, |
I only had one day to complete one environments, but there was so much fun. |
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↓TV Cartoons |
↓TV Cartoons |
↓TV Cartoons |
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↓The Zoo: TV Cartoon |
↓The Zoo: TV Cartoon |
↓The Zoo: TV Cartoon |
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↓Film Assets |
↓Film Assets |
↓Film Assets |
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↓ Student Works: Those are few images form my university's 3D works in 2000 ↓ |
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↓Student Works 2000 |
↓Student Works 2000 |
↓Student Works 2000 |
↓Student Works 2000 |
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↓ Old Low-Polys Game Assets ↓ |
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↑Game Art, PlayStation3 2007 |
↑Game Art, PlayStation3 2007 |
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↑Game Art, PlayStation3 2007 |
↑Game Art, PC Online 2006 |
↑Game Art, PlayStation3 2007 |
↑Game Art, PlayStation3 2007 |
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Website (c)copyright Stefano Tsai 1999-2013, STEFANOTSAI 3D/2D Conceptual Art ,Best viewed at 1600 x 1024 pixels |
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