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  Hi, my name is Stefano Tsai, a concept designer and 3D artist. I have been working in the game and entertainment industry since 2001 and even though I have spent over 10 years working within the CG industry, I still feel so excited about future projects. I am current working on a NEW ALIEN IP at The Creative Assembly Ltd, SEGA, with my main focus is 3D pre-visualisation for environments and mechanical assets.  
- 05 ~ 10, June ,2013 -
quick Daily Study: some early morning study I did from 5th, June to 10th June. The left image was inspired by Boeing MQ-18, it's such a beautiful aircraft design. The middle one is a quick study for classic car with new wheel system in. This is the shot from the bottom.The right image is for the bench design in my train staion study.
- 03 , June ,2013 -
 
Study of car design
quick Daily Study: update more details from this weekend early morning study, close up to front panels
- 04 , June ,2013 -
 
Study of car design
quick Daily Study: try to put into a environment and change its colours scheme
- 02 , June ,2013 -
 
Study of car design
Play more car design from yesterday, added more exciting colours scheme and some decals for bringing car to the life.
- 01 , June ,2013 -
 
Study of car design
Early morning quick study for car design, use the wheel system I built few days ago as the base to develop, try to keep it high-tech looking and clean.
↓ - 28th , May ,2013 -
 
Study of train station
more set study for upcoming tutorials, use one corridor's section I built last week to extend to the front part of train station. I am thinking to add one escalator in front of this section.
↓ - 22th , May ,2013 -
 
Study of Engineering Corridors
Some lunch time quick 3d study since last week,
It is Corridor only. Try to find out the best
Combination between lighting and materials.
 
pre-viz study 03 pre-viz study  
- 11th, May ,2013 -
 
WIP of The enforcement vehicle
Zoomed out the camera a bit and small update
for TV's screen, now it has proper UI to display.
Also, I spent time on lighting colours to match
the wooden floor.
- 7th, May ,2013 -
 
WIP of The enforcement vehicle ( Original concept from Bradley)
Here are some small updates, added signs, tools, TV...etc.
Need to finish up the ceiling details and some moving characters in the background.
and some specialized tool sets near two front bikes.
- 29th, April ,2013 -
 
WIP of The enforcement vehicle
I was too busy at work,
didn't have time to develop it for last 2 weeks.
but I show a bit factory instead.
- 15th, April ,2013 -
 
WIP of The enforcement vehicle ( Original concept from Bradley)
I knew this has been a while without any update, here we go again.
With Brad brilliant concept, I have started to build the rear part of vehicle, try to finish up the main hull.
Really like the way he combines the lines and shapes, very interesting.
 
- 1st, April ,2013 -
 
Speedmodel for Comic : Alone in the space 68 days
update some speed models that was done for comic page, that help me alot to get the right shapes and nail down what I want. this is the process before ink's shader kick in 3dmax.
 
 
WIP of Comic_: Alone in the space 68 days ........ - 31th, March ,2013 -
Here are few test pages for my personal sci-fi comic, I started to work on this story mid of last year, it has been changed few time since I finished the original version.
Here are four quick screenshots, Basically, I created 3d models in 3dmax and rendered them out by built-in toon shader with mental Ray engine.
 
- 25th, March ,2013 -
 
WIP of Obsidian Reverie ( Original Idea from Bradley)
This is the pre-viz concept of city blocks for the animation project: Obsidian Reverie( I am working with Bradley Wright and
Vincent Chai)the original idea came from Bradley Wright. We took his brilliant idea to develop and visualize it together.
Basically, the bottom of tower is more similar to European buildings, middle part contains more structure elements,
support items and top of the tower has more sci-fi looking. The image I show here is only bottom part and a bit of middle section.

↑- 21th, March ,2013 -
 
Speedmodel of March
Tried something quick to block out some
military vehicles in 3dmax.
 
- 3th, February ,2013 -
 
This is some ship design for the dragon
carrier. I updated some rear parts, can see
some cages beside the belly and two engines
that are powered by magic. It generates the heat and motivates the steampower to supply
all energy need on the ship. will update some
front parts next time.
 

- 20th, January,2013 -
 
Started adding the canopy for the vehicle ,here are two images of what I have so far.
I used alot of reference from aircraft's bubble canopy, but cut it a half. There are
still some details I need to add, such as heating system, safety equipment ,some
decals from factory and lock-system and its sensors will need to be installed too.
I am still researching what is the best solution to make canopy close properly.
By the way, we will need something for emergency too, that give the opportunity
for driver to open it from inside.

 
- 7th, January,2013 -
 
Added front wheel system, tyre and had started to shape the exterior
skin.I were working on front sensor box yesterday's lunch time at the
office. It will be installed near to the front tyre and will be connected to
central computer. And for making the proper working environments, I need to add alot of related working
tool, such as lift, working platforms, shelf, computers...etc, will start
adding them into the scene. This time, I really want to build full-HD image and render out the video in
in the end. so the target will be as real as possible.

 

↓The enforcement vehicle is for the small unprofitable project calls '' Obsidian Reverie'' ↓

The original concept comes from Bradley Wright , you can see the image below, http://bradleywright.files.wordpress.com/2012/02/19.jpg
He is a very talented artist, there are so many cool concept from his website, you can check it out, http://bradleywright.wordpress.com/
I started modelling the main hull from this weekend, will keep updating for next couple of weeks

 

.....↓ More older stuff ↓

↓ Robot Factory ↓
 
The robot concept comes from Bjorn Hurri,
I started this long time ago around 2010, if
you want to see more WIP, you can go to
steamsuit section below to browse all of old
images. For the reason of this image is to
build the environment for its production line.
below is the first WIP image.
↓ Cafe Design, This is a pre-viz Interior project in 2012
Art Director: Bruton Jones, Designer: StefanoTsai

 

↓ Dragon Carrier ↓
Continue the story of dragon hunter, this is the port for shipping dragons to other city.

 

↓ Dragon Hunter ↓
Use 3d base for painting over, it was rendered by 3dmax into many elements and put together by photoshop.

 

↓ Steamsuit ↓
 
The original concept comes from my good friend and mate,
his name is Bjorn Hurri.
He is a really talented conceptual artist,
I am lucky to have the honour to work with him at SEGA/The Creative Assembly.
He made this robot for fun during his lunch,
http://cghub.com/images/view/6103/ ( Click the link to see his original webpage of this robot.)
I like it alot and have been thinking to model this for a long time.
Finally, this was kicked off few weeks before. I started to use my lunch time to model his master piece.
 
He has a website, I put a link below and you have to check out his cg works, a lot of cool stuff
The thing is, the cg work he shows there is only a little corner of his sketchbooks.
He is like a crazy concept making machine( I meant he is a man, however, is crazy like a machine)
Anyway, I have to get back to the topic for this page,
I started this steam suit from its main body, modelled its skin and underlying structure,
so that I can add most of the main pieces seamlessly later.

 

 

 

↓ Steam Factory ↓
 
HI, Folks, I had started a new image for entering CG Challenges from CG Talk, hope you will like it.

 

 

↓ Steam Transformer ↓
After I had finished the image of Airship Station , I think it's a time to do something different from sci-fi, so here we go. My plan is to create a fantasy style robot..It must be
very fantasy,so I can tell myself, this image is not sci-fi again :D I used Sunday to give it a go, start to model the middle part of the robot, it's the control room.

 

 

 

↓ Airship Station ↓
Thank so much for everyone's support in CG Talk WIP forum. You gave me so many very good ideas and encouragement.Especially from Kad,
you gave me so many professional opinions and your cg works' colors and lighting bring me so much inspiration.
You are the Man :D This image was my dream.I really hoped I can make some images about the factory of sci-fi airship in the future when I was a kid.
the image gave me so much fun to make it from the rough draft. Try to imagine I am a engineer :D
I used 3dmax to model these objects and brought it into Photoshop for adjusting colors and adding smoke's FX.

 

 

 

The Super-Jet truck and its maintenance crew

 

 

 

 

↓ Old Works ↓

 

 

↓ Magazines Illustrations ↓
↓Rhythms Monthly ↓Rhythms Monthly: Japan Earthquack ↓Rhythms Monthly: TBM ↓Rhythms Monthly

 

 

↓ Novel Covers Illustration and Design ↓
↓Novel Cover: Second Foundation 2005
↓Novel Cover: I, Robot 2006
↓Novel Cover: Foundation
2005-4 2005-4
↑Novel Cover: Foundation
↑Novel Cover: Foundation Series 2005
↑Novel Cover: The Stars Like Dust 2006
↑Novel Cover: Foundation Series 2005
↑Novel Poster 2003

 

↓ Personal Works ↓
↓Chinese Dream
↓The Fantastic Toy 2005
↓Personal Comic
↓Personal Comic
2005-4
↑Personal Art 2005
↑Personal Art 2005

 

 

↓ 3D Comics : The Dreamland Chronicles ↓
This was the most amazing journey in my life, I started working on this project
when I left my first company, that was about 2003.
That was so much fun to work with Scott.
I have tons of environments were made since 2003, it's about 9 years time.
Need to find the time to update all of them soon.
 
The Dreamland Chronicles: Comics
The Dreamland Chronicles: Comics

 

 

↓ 3D TV Cartoon: Background ↓
This is for 3D Cartoon in US 2005-2006, I worked with Scott and Frank. Time was pretty tough,
I only had one day to complete one environments, but there was so much fun.
 
↓TV Cartoons
↓TV Cartoons
↓TV Cartoons
↓The Zoo: TV Cartoon
↓The Zoo: TV Cartoon
↓The Zoo: TV Cartoon

 

 

 

 
↓ Few assets for films ↓
↓Film Assets
↓Film Assets
↓Film Assets

 

 

 

 
↓ Student Works: Those are few images form my university's 3D works in 2000 ↓
↓Student Works 2000
↓Student Works 2000
↓Student Works 2000
↓Student Works 2000
 

 

 

 

 

↓ Old Low-Polys Game Assets ↓
 
↑Game Art, PlayStation3 2007
↑Game Art, PlayStation3 2007
↑Game Art, PlayStation3 2007
↑Game Art, PC Online 2006
↑Game Art, PlayStation3 2007
Game Art, PlayStation3 2007
 

 

 

 

 

 

 

Website (c)copyright Stefano Tsai 1999-2013, STEFANOTSAI 3D/2D Conceptual Art ,Best viewed at 1600 x 1024 pixels